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Playful Citizen Discussion Space to Help Steer Society Towards Water Security
The GREAT (Games Realising Effective and Affective Transformation) project, funded by the EU explored playful online methods to engage the public in water-related discussions. Through interactive activities, participants were encouraged to reflect on personal water use, understand broader supply-demand dynamics, and navigate a playful dilemma to propose behaviours to reduce water use. These activities boosted confidence in grasping future water challenges and in some inspired small but impactful behaviour changes, such as shorter showers and turning off taps.
Read the full paper below or learn more here.